* First release of shoot_n_loot
* pygamer_simulator.toml, virtapu.toml: new release and info update
* Migrated to 0.4 manifest format
Co-authored-by: Fabien Chouteau <fabien.chouteau@gmail.com>
* sdlada.toml: add C_INLCUDE_PATH on Windows msys2
* sdlada.toml: only compile tools on post-fetch
The other make file targets are not required.
Also define SDL_PLATFORM for all targets so we don't have to user a different post-fetch for each OS.
* sdlada.toml: remove SDL_MODE definition
This means the users of the lib can define the build mode they want.
* libsdl2*.toml: add msys2 package
* ada_voxel_space_demo.toml: set sdlada build mode
* Migrated to 0.4 manifest version
Co-authored-by: Fabien Chouteau <fabien.chouteau@gmail.com>
This way our tests depending on this crate should skip this compiler version,
and users know this is an expected failure.
Once SDLAda 2.5.4 is released with the fix a new release for CE 2020 will fix
the issue for good.
In crates where there was mixed information about source releases and
externals, some properties that apply only to the former were carried over to
the new externals-only manifest.
Also applied the rest of transformations described in alire#227: no top-level
[genera] table, name/version keys, [[depends-on]] array instead of table.
* Update Debian/Ubuntu system packages
* Fixed gnatcoll 2019 dependency on GNAT
Depending on non CE GNAT is faultly because libgpr is not available in that
case.
* Added 'SI_Units' library.
* Added 'SI_Units' library.
* * Deleted old file.
And here I thought, git mv takes care of that...
* * Deleted old file.
And here I thought, git mv takes care of that...
* SPAT v1.0.0
* Update spat.toml
* Trying to fix dependencies.
* Next try.
* Hmm...
* * Saatana: Updated release to v2.0.2, and project website.
* * Reverted removal of 2.0.0 release
The policy is to never remove older releases.
Added a notes entry to clarify why 2.0.0 is deprecated.
* + Added dependency on GNAT CE 2020