SDLAda-2.5.5 release (#705)

* SDLAda-2.5.5 release

Latest revision update to 2.5.5.

* Fix the package names and distribution.

* Fix the package names and distribution.

* Remove the depends stuff to see if it builds without it, can always come back.

* Try again to get at least debian based oses to compile with the correct depends.

* Fix type, missing ticks.

* AMove the available distributions section to before actions.

* Another attempt to get this right.

* Final attempt, remove all that depends-on stuff, think that's for other crates.
Add external hints for the various oses.

* Remove all other OSes from external bar debian and ubuntu.

* Add a hint.

* Remove the external stuff.
I give up on trying to get this thing to depend on the C libs, for now.

* Finally back on track?
Removed all the old external/depends-on stuff.

* Finally back on track?
Removed all the old external/depends-on stuff.

* Temporary fix to get around CI/CD until I can sort out a fix.

* Add fix for msys2.

Co-authored-by: Alejandro R. Mosteo <amosteo@unizar.es>
This commit is contained in:
Luke A. Guest
2023-01-13 18:23:16 +00:00
committed by GitHub
parent a5858feb73
commit a2cae8b9a4
+48
View File
@@ -0,0 +1,48 @@
name = "sdlada"
description = "Ada 2012 SDL 2.x bindings."
version = "2.5.5"
authors = ["Luke A. Guest"]
maintainers = ["Luke A. Guest <laguest@archeia.com>"]
maintainers-logins = ["Lucretia"]
licenses = "Zlib"
website = "https://github.com/Lucretia/sdlada"
tags = ["gamedev", "games", "portable", "cross-platform"]
# project-files = ["build/gnat/tools.gpr", "build/gnat/sdlada.gpr"] #, "build/gnat/"]
project-files = ["build/gnat/sdlada.gpr"] #, "build/gnat/"]
[available.'case(distribution)']
"..." = true
[gpr-externals]
SDL_PLATFORM = ["linux", "bsd", "windows", "macosx", "macos_homebrew", "ios", "android"]
SDL_MODE = ["debug", "release"]
[gpr-set-externals]
BUILD_MODE = "release"
[gpr-set-externals.'case(os)']
linux = { SDL_PLATFORM = "linux" }
windows = { SDL_PLATFORM = "windows" }
macos = { SDL_PLATFORM = "macos_homebrew" }
[[actions]]
type = "pre-build"
command = ["make", "-C", "./build/gnat", "tools"]
[[depends-on]]
libsdl2 = "^2.0.0"
libsdl2_ttf = "^2.0.0"
libsdl2_image = "^2.0.0"
make = "*" # Required for post-fetch actions
[environment.'case(distribution)'.msys2.C_INCLUDE_PATH]
# sdlada expects SDL2 headers to be in the C_INCLUDE_PATH but the option
# used in the project file ("-I/usr/include/SDL2") doesn't work with msys2
append = "${DISTRIB_ROOT}/mingw64/include/SDL2"
[origin]
commit = "429c594de613c5ba2f0d7c59f8708956697e14f1"
url = "git+https://github.com/Lucretia/sdlada.git"